![]() Debates on just how close or perhaps carbon-copy a game this may be to the series it’s so blatantly evoking (and arguably leaning too heavily on) is sure to continue. Reliance on the nostalgia of Visceral Games’ creation (but hopefully building on such foundation) or instead remaining adamant that it is its own unique vision with the pitch and the gameplay premise to match. A game that for all the implications on scope a tale set in the shadow of Jupiter - on the titular moon of Callisto - might offer feels by far one of the most shallow and empty of experiences in a long while.Īnd perhaps most frustrating of all: a game, created in part by veterans of the same team that brought us Dead Space all those years ago, that feels content on never committing to one underlining vision. A game that as noted brief in its run-time but makes painstaking effort to pad its run-time as much as frustratingly possible. That what Striking Distance Studios have crafted in their debut run is torn between two extremes and knowingly so. Above all else, however, the main takeaway from this eight to ten hour, single player, one-and-done trek, is that of conflict. All of which, it has to be said, bereft of anything denoting positive connotations: wanting to have its cake and eat it too wide as an ocean, deep as a puddle beauty is skin deep. The moment the credits finally began to scroll on one’s time invested, my mind instinctively began plucking out one idiom after another in an attempt to surmise feelings felt on The Callisto Protocol. ![]()
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